Weapon Pfsrd

Equipment - Pathfinder Roleplaying Game

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Mar 07, 2014 · With a blinkback belt you only need one agile weapon, or two if you are using twf to throw as well. As soon as the attack is resolved, it's back on the belt, unlike the returning property where it comes back at the beginning of your next turn.

Weapon Pfsrd

Magic Weapon – d20PFSRD

d20pfsrd.com/magic/all-spells/m/magic-weapon/

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls. You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

Equipment – PF2 SRD

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The Paizo Pathfinder Roleplaying Game rules. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Weapon Property - Guided - Pathfinder_OGC

paizo.com - Forums: Rules Questions: Blocking Weapons question

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The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike. Back to Main Page → Pathfinder Open Game Content → PFSRD → Spells

Equipment - Pathfinder Roleplaying Game

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An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long ...

Epic Magic Weapons :: d20srd.org - The Hypertext d20 SRD ...

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An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long ...

Special Attacks :: d20srd.org - The Hypertext d20 SRD (v3 ...

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Goblin. Prerequisite(s) Goblin Weapon Familiarity. Your goblin affinity blends with your class training, granting you great skill with goblin weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the dogslicer, horsechopper, and all goblin weapons ...

paizo.com - Forums: Rules Questions: Reach weapons and ...

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Each round represents 6 seconds in the game world. A round presents an opportunity for each character involved in a combat situation to take an action. Each round’s activity begins with the character with the highest initiative result and then proceeds, in order, from there. Each round of a combat uses the same initiative order. When a character’s turn comes up in the initiative sequence, that character performs his entire round’s worth of actions. (For exceptions, see Attacks of Opportunity...

Weapons – 3.5e SRD

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Nov 17, 2010 · This is why two-handed weapons were needed to sunder pikes, because if a smaller weapon hit it the pike wouldn't give much. Ok final test. Put the stick on a stump, and have your friend hold the other end (this is extremely stupid by the way, enjoy the hospital bill), and hit it.

Magic Weapon, Greater :: d20srd.org

d20srd.org/srd/spells/magicWeaponGreater.htm

This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container).

Epic Magic Weapons :: d20srd.org - The Hypertext d20 SRD ...

d20srd.org/srd/epic/magicItems/weapons.htm

Epic Magic Weapons. Except when otherwise stated, epic magic weapons follow the rules for nonepic magic weapons. There is no limit to an epic magic weapon’s enhancement bonus, to the market price modifier of an epic magic weapon special ability, or to the total of an epic magic weapon’s enhancement bonus and market price modifier.. Epic Weapon Base Price

Actions In Combat :: d20srd.org

d20srd.org/srd/combat/actionsInCombat.htm

Each round represents 6 seconds in the game world. A round presents an opportunity for each character involved in a combat situation to take an action. Each round’s activity begins with the character with the highest initiative result and then proceeds, in order, from there. Each round of a combat uses the same initiative order. When a character’s turn comes up in the initiative sequence, that character performs his entire round’s worth of actions. (For exceptions, see Attacks of Opportunity...

Weapons – The Modern Path SRD

d20modernpf.com/wealth-and-equipment/weapons/

The LAW (light antitank weapon) is a disposable, one-shot rocket launcher. It comes as a short, telescoped fiberglass and aluminum tube. Before using the weapon, the firer must first arm and extend the tube, which is a move action.

Pathfinder Roleplaying Game Reference Document

legacy.aonprd.com/

The Pathfinder Reference Document contains all errata to the Roleplaying Game line of products as of 9/30/2015, and errata from the Pathfinder Campaign Setting: Technology Guide as of 12/16/2014. 9/13/2018 - The Pathfinder Reference Document will no longer be updated, but is available for reference in its last updated state. Paizo has partnered ...

pathfinder 1e - How does two-weapon fighting work? - Role ...

rpg.stackexchange.com/questions/72414/how-does-two-weapon-fighting-work

So, assuming you have the Two-Weapon Fighting feat and a light weapon in the offhand (the only case in which the two-weapon fighting option is a good idea), with +6/+1 BAB you could attack normally, for +6/+1, or you could choose to use two-weapon fighting, taking a −2 penalty.

PFSRD:Shadow Weapon - D&D Wiki - dandwiki.com

dandwiki.com/wiki/PFSRD:Shadow_Weapon

Shadow Weapon. School illusion (shadow) [shadow]; Level sorcerer/wizard 1, witch 1 . Casting Time 1 standard action . Components V, S . Range 0 ft. . Effect one shadow weapon . Duration 1 minute/level . Saving Throw Will disbelief (if interacted with); Spell Resistance yes . Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type you are proficient with.

Special Attacks :: d20srd.org - The Hypertext d20 SRD (v3 ...

d20srd.org/srd/combat/specialAttacks.htm

A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target.

Weapons - 5th Edition SRD - 5thsrd.org

5thsrd.org/adventuring/equipment/weapons/

Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to b...

Weapons – d20PFSRD

d20pfsrd.com/equipment/weapons/

Weapon Feature (Varies): Choose one of the following weapon special features for the weapon: blocking, brace, deadly, disarm, distracting, grapple, monk, nonlethal, performance, reach, or trip. This quality can be selected twice for martial weapons and three times for exotic weapons.

Weapon Pfsrd

Solarian – Starjammer SRD

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You can add solarian weapon crystals to your solar shield as if it were a solar weapon, in which case their benefits apply to unarmed attacks you make with the shield. The damage type of these attacks is the same damage type as the type granted by the solarian weapon crystal, and if the solarian weapon crystal does not specify a damage type, it ...

Dwarf – PF2 SRD

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By spending 1 hour working on a weapon or armor, you can grant it the effects of a +1 potency rune until your next daily preparations, gaining a +1 item bonus to attack rolls for a weapon or increasing armor’s item bonus to AC by 1. This has no effect if the weapon or armor already had a potency rune. Energy Blessed Feat 9. Source PLOCG. Dwarf

paizo.com - Forums: Rules Questions: Sundering reach weapons

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Nov 17, 2010 · This is why two-handed weapons were needed to sunder pikes, because if a smaller weapon hit it the pike wouldn't give much. Ok final test. Put the stick on a stump, and have your friend hold the other end (this is extremely stupid by the way, enjoy the hospital bill), and hit it.

Feats - Pathfinder Roleplaying Game

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Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing half of this total price. See the magic item creation rules in Magic Items for more information.

Equipment – PF2 SRD

pf2.d20pfsrd.com/rules/equipment/

An unarmed attack isn’t a weapon, though it’s categorized with weapons for weapon groups, and it might have weapon traits. Since it’s part of your body, an unarmed attack can’t be Disarmed. It also doesn’t take up a hand, though a fist or other grasping appendage follows the same rules as a free-hand weapon.

Potions And Oils :: d20srd.org - The Hypertext d20 SRD (v3 ...

d20srd.org/srd/magicItems/potionsAndOils.htm

d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook. Lexicanum Facebook. Table: Potions and Oils. Cure light wounds (potion) Endure elements (potion) Hide from animals (potion) Hide from undead (potion) Mage armor (potion) Magic fang (potion) Magic stone (oil) Magic weapon (oil) Pass without trace (potion)

Modern Firearms – d20PFSRD

d20pfsrd.com/equipment/weapons/firearms/modern-firearms/

Flamethrower: One of the most infamous devices to evolve as a result of trench warfare, the flamethrower is still in its infancy in the early twentieth century. The device consists of a cumbersome backpack of two tanks and a swivel-mounted, handheld projection unit, or “lance.” When the device is aimed and a small hand lever depressed, a small gas burner ignites the oil, which is propelled forth in a blazing stream of intense flame. A flamethrower with full tanks is capable of unleashing up t...

Weapon of Awe – d20PFSRD

d20pfsrd.com/magic/all-spells/w/weapon-of-awe/

The weapon gains a +2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no Saving Throw. This is a mind-affecting fear effect. A ranged weapon affected by this spell applies these effects to its ammunition.

Weapon Focus (Combat) – Starjammer SRD

starjammersrd.com/feats/combat-feats/weapon-focus-combat/

Benefit: Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a Drone), you gain a +2 bonus instead.

Alchemical Weapons – d20PFSRD

d20pfsrd.com/equipment/weapons/alchemical-weapons/

Any magic weapon coated with the balm affects incorporeal undead or evil outsiders as if the weapon had the ghost touch special ability. The balm remains effective until you make a successful attack with the weapon or until 1 minute has passed, whichever is sooner. Each dose of balm can coat one weapon or 10 pieces of ammunition. Itching Powder

Weapons – 3.5e SRD

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A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square.

Weapon - PathfinderWiki

pathfinderwiki.com/wiki/Weapon

A paladin's longsword. A weapon, sometimes called an arm or armament, is an instrument used to inflict harm. While some weapons are improvised and others are repurposed from common tools or devices, most are designed to inflict damage to beings and structures. Weapons can be classified in a number of ways: There are a number of weapon groups ...

Weapons Pfsrd

SRD:Weapons - D&D Wiki

dandwiki.com/wiki/SRD:Weapons

  • Gauntlet. 2 gp. 1d2. 1d3 ×2 — 1 lb. Bludgeoning.
  • Unarmed strike — 1d23. 1d33 ×2 Bludgeoning. Light Melee Weapons.
  • Dagger. 2 gp. 1d3. 1d4. 19–20/×2. 10 ft. 1 lb. Piercing or slashing.
  • Dagger, punching. 2 gp. 1d3. 1d4 ×3 — 1 lb. Piercing.

Feats :: d20srd.org - The Hypertext d20 SRD (v3.5, 5e ...

d20srd.org/srd/feats.htm

If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.) A fighter may select Power Attack as …